Kid Icarus: Uprising includes more ground combat than air combat

June 17, 2011 § Leave a comment

I don’t want to say too much, as that may make David’s article not as good, but Masahiro Sakurai, the head designer of Uprising, has stated that there will be “roughly” three times as much gameplay on the ground as in the air in the game. He stated that if there was too much air combat, the players may become less interested in the game, as too much could be it repetitive. Repetitive things lead to less replay value.

In my opinion, it’s really great that there’s more ground than air. The ground levels looks a lot more fun, though the air levels look great too.

But anyway, read the linked article and tell me what you think.

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